Qi̘v Krfíhzhāg (Krfíhz /həˑg/ [Propername] [treason]) is a subtropical Large City located in the Dunsfordia Community of the Tetbur Commune.
The name Qi̘v Krfíhzhāg is derived from the Tauric language, as Qi̘v Krfíhzhāg was founded by Fyëka Cox, who was culturaly Tauric.
Climate
Qi̘v Krfíhzhāg has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Qi̘v Krfíhzhāg receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v Krfíhzhāg covers an area of nearly 268 km2 (107 mi2), and an average elevation of 4114 m (13497 ft) above sea level.
Overview
Qi̘v Krfíhzhāg was founded durring the early 12th century in fall of the year 1126, by Fyëka Cox. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Fyëka Cox.
Qi̘v Krfíhzhāg was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Krfíhzhāg is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qi̘v Krfíhzhāg is buildings are arranged within a network of crampt canals streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Qi̘v Krfíhzhāg has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qi̘v Krfíhzhāg’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.
Civic Infrastructure
Qi̘v Krfíhzhāg possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Krfíhzhāg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Krfíhzhāg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Krfíhzhāg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Krfíhzhāg's parks.
Qi̘v Krfíhzhāg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Krfíhzhāg.
Qi̘v Krfíhzhāg has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Krfíhzhāg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Krfíhzhāg has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Krfíhzhāg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Krfíhzhāg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Krfíhzhāg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Krfíhzhāg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Krfíhzhāg's public wards, blessings, and other arcane systems.
Qi̘v Krfíhzhāg has an Millitary Academy which trains military officers and specilists.
Qi̘v Krfíhzhāg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Krfíhzhāg's grid is powered by a direct leyline tap.
Qi̘v Krfíhzhāg's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Krfíhzhāg has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Krfíhzhāg has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Krfíhzhāg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Krfíhzhāg's natural decorations nor waterways.
Qi̘v Krfíhzhāg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Krfíhzhāg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Krfíhzhāg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Krfíhzhāg is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Qi̘v Krfíhzhāg. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Qi̘v Krfíhzhāg's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Qi̘v Krfíhzhāg there is always just enough rain to be annoying.
The Leshy, Leaf near Qi̘v Krfíhzhāg are known to be more aggressive than normal.
Qi̘v Krfíhzhāg's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Enchantment energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 116
Farmers: 185
Farm Laborer: 332
Hunters: 252
Milk Maids: 162
Ranchers: 84
Ranch Hands: 173
Shepherds: 140
Farmland: 256746 m2
Cattle and Similar Creatures: 15809
Poultry: 189714
Swine: 12647
Sheep: 632
Goats: 126
Horses, Mounts, and Beasts of Burden: 6323
Craftsmen
Arms and Toolmakers: 134
Blacksmiths: 147
Bookbinders: 83
Buckle-makers: 83
Cabinetmakers: 147
Candlemakers: 180
Carpenters: 188
Clothmakers: 180
Coach and Harness Makers: 68
Coopers: 166
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 61
Cutlers: 54
Fabricworkers: 150
Farrier: 383
Furriers: 40
Glassworkers: 234
Gunsmiths: 135
Harness-Makers: 59
Hatters: 127
Hosiery Workers: 45
Jewelers: 70
Leatherwrights: 166
Locksmiths: 63
Matchstick makers: 97
Musical Instrument Makers: 91
Painters, Structures and Fixtures: 80
Paper Workers: 91
Plasterers: 87
Pursemakers: 105
Roofers: 67
Ropemakers: 63
Rugmakers: 59
Saddlers: 126
Scabbardmakers: 133
Scalemakers: 67
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 61
Shoemakers: 59
Soap and Tallow Workers: 229
Tailors: 341
Tanners: 79
Upholsterers: 86
Watchmakers: 85
Weavers: 191
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 43
Beer-Sellers: 84
Booksellers: 95
Butchers: 170
Chandlers: 170
Chicken Butchers: 173
Entrepreneurs: 65
Fine Clothiers: 170
Fishmongers: 185
Florists: 38
Potion Sellers: 105
Resellers: 252
Spice Merchants: 85
Wine-sellers: 123
Wheelwright: 92
Woodsellers: 61
Service workers
Bakers: 332
Barbers: 308
Coachmen: 94
Cooks: 263
Doctors: 138
Gamekeepers: 97
Grooms: 55
Hairdressers: 243
Healers: 164
Housekeepers: 185
Housemaids: 421
House Stewards: 191
Inns: 60
Laundry maids: 126
Maidservants: 210
Nursery Maids: 121
Pastrycooks: 243
Restaurateur: 274
Tavern Keepers: 225
Specialized Laborer
Ashworkers: 83
Bleachers: 60
Chemical Workers: 37
Coal Heavers: 121
In-Town Couriers: 154
Long Haul Couriers: 134
Dockyard Workers: 137
Gas Workers: 30
Hay Merchants: 51
Leech Collectors: 178
Millers: 140
Miners: 134
Oilmen and Polishers: 97
Postmen: 140
Pure Finder: 87
Skinners: 175
Sugar Refiners: 36
Tosher: 97
Warehousemen: 218
Watercarriers: 133
Watermen, Bargemen, etc.: 175
Skilled Laborers
Accountants: 83
Alchemist: 98
Clerk: 123
Dentists: 63
Educators: 178
Engineers: 95
Gardeners: 65
Mages: 48
Plumbers: 70
Pharmacist: 71
Professors: 27
Scientists: 46
Wizards: 27
Civil Servants
Adventurers: 61
Bankers: 86
Civil Clerks: 150
Civic Iudex: 69
Consultants: 41
Exorcist: 137
Fixers: 75
Kami Clerk: 109
Landlords: 120
Lawyers: 77
Legend Keepers: 101
Militia Officers: 451
Monks, Monastic: 218
Monks, Civic: 218
Historian, Oral: 140
Historian, Textual: 76
Policemen, Sheriffs, etc.: 147
Priests: 243
Rangers: 81
Rat Catchers: 95
Scholars: 94
Spiritualist: 109
Slayers: 36
Storytellers: 294
Military Officers: 225
Cottage Industries
Brewers: 175
Comfort Services: 263
Enchanters: 72
Herbalists: 75
Jaminators: 175
Needleworkers: 252
Potters: 101
Preserve Makers: 197
Quilters: 90
Seamsters: 395
Spinners: 170
Tinker: 69
Weaver: 140
Artists
Actors: 67
Architects: 24
Bards: 98
Costumers: 39
Dancers: 77
Drafters: 40
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 66
Inlayers: 61
Musicians: 175
Painters, Art: 32
Playwrights: 66
Sculptors, Art: 55
Wood Carvers: 197
Writers: 225
Produce Industries
Butter Churners: 225
Canners: 180
Cheesmakers: 210
Ice Merchants: 28
Millers: 121
Picklers: 105
Smokers: 78
Stockmakers: 71
Tobacconists: 103
Tallowmakers: 147
23984 of Qi̘v Krfíhzhāg's population work within a Foundational Occupation.
1328 work in Agriculture
5342 work as Craftsmen
1954 work as Merchants
3750 work as Service Workers
2417 work as General Laborers
994 work as Skilled Laborers
3453 work as Civil Servants
2174 work in Cottage Industries
1304 work as Artists
1268 work in Produce Industries
35460 of Qi̘v Krfíhzhāg's population do not work in a formal occupation, but do contribute to the local economy. 3794 (6%) are noncontributers.
Points of Interest
Qi̘v Krfíhzhāg is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a set of sabatons of Abjuration, an a set of sabatons imbued with notable amounts of Abjuration energies was created in Qi̘v Krfíhzhāg by in time immemorial, reportedly some time during the early 2nd century.